Jan 14, 2020 Starting as the home of the Ace libraries for World of Warcraft, WowAce quickly grew into a vibrant and passionate development community. Since its inception, Ace has been used by thousands of developers to make more than ten thousand addons. How to Convert DMG Files to ISO Files on Windows. Taylor Gibb @taybgibb Updated July 12, 2017, 10:53pm EDT. The DMG image format is by far the most popular file container format used to distribute software on Mac OS X. Here’s how to convert a DMG file into an ISO file that can be mounted on a. Warcraft III World Editor, Warcraft III Map Making Tutorials, Warcraft III Scripting, Warcraft III Maps - World-Editor-Tutorials.thehelper.net. Dedicated to Warcraft III and the Warcraft III World Editor. Has tutorials and FAQ. Covers map making, maps, trigger codes, JASS, GUI, models, skins, help and advice. Jan 22, 2012 Yes it is possible to order a Unit Group. You would need to make a global variable Unit Group. Then put all the buildings in this unit group at map initializtion. Then use these two simple triggers: (I named my global variable All Rax) This one makes the unit group train a unit.
Hero Basics | Hero Killers | Hero Rushing | Hero Items | Town Portal Scrolls Hero Control | Creeping | Creep Jacking | Unit Commands | Hot Keys and Special Commands | Unit Control Unit Stats | Armor/Weapon Types | Air Units | Siege Units Building Basics | Towers | Invasion | Expansion Towns Basics | Rookie Mistakes | Combat | Spell Basics | Invisibility | Team Strategies | FFA Tips | Glossary
Attack Types
Normal (most melee units)Normal attacks do extra damage against Medium armor, and reduced damage to Fortified armor. Piercing (most ranged attackers) Piercing attacks do extra damage to Unarmored units and Light armor, and reduced damage to Fortified, Medium armor, and Heroes. Siege (artillery) Siege attacks do extra damage to Fortified armor and Unarmored units, and reduced damage to Medium armor and Heroes. Chaos (A few Creeps, Powerful Summoned Units) Chaos attacks do full damage to all armor types. ![]() Magic Damage (most spellcasters, air units) Magic attacks do extra damage against Light and Heavy armor, and reduced damage to Medium, Fortified armor, and Heroes. Magic attacks do 66% extra damage to ethereal units, and zero damage to magic-immune units.
Hero Weapon Types
Hero attacks do reduced damage to Fortified armor. Normal
Armor Types
Unarmored (most spellcasters)Unarmored takes extra damage from Piercing, and Siege attacks. Some unarmored units such as Huntress, Gargoyle, Hippogryph, and Druid of the Talon in Storm Crow form have armor for balance reasons. Most unarmored units do not have armor.
Light (most flying units)
Light armor takes extra damage from Piercing and Magic attacks.
Medium (most ranged attackers and workers)
Medium armor takes extra damage from Normal attacks, reduces damage from Piercing, Magic, and Siege attacks.
Heavy (most low and high tech melee units)
Heavy armor takes extra damage from Magic attacks. Wc3 How To Make A Unit Do 1 Dmg Work
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Heroes take reduced damage from Piercing, Magic, Spell, and Siege attacks.
Fortified (buildings) NoteFortified armor greatly reduces Piercing, Magic, Hero, and Normal attacks, but takes extra damage from Siege attacks. Ethereal units can only be damaged by units that have the attack type 'Magic' such as spellcasters. Magic-immune units can only be damaged by units that have physical attack types.
How to restore dmg from terminal. Damage and Armor Class System
Every unit in the game has an armor type and attack type (like StarCraft).
Each attack type is better or worse versus other armor types. For example, a Grunt has a Normal attack, which does 150% damage versus 'Medium' armor units like the Archer, Rifleman, Troll Headhunter, and Crypt Fiend. The Archer has a Pierce attack, which does 100% extra damage versus 'Light' armor units like the Gryphon Rider.
This system is in place to encourage unit counters and unit mixing in combat. If the opposing player builds ranged attackers, then the natural counter would be to build melee units, which have an attack bonus versus them. However, since ranged attackers have a high damage, you would benefit by building a mixed group of melee and ranged attackers since your ranged attackers will out-damage the opposing melee units if they are protected from direct melee damage themselves.
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Warcraft III: Reign of Chaos v1.06: Attack Type vs. Armor Type Chart
Damage Reduction or Increases for Armor
For positive Armor, damage reduction =((armor)*0.06)/(1+0.06*(armor)) For negative Armor, it is damage increase = 2-0.94^(-armor) since you take more damage for negative armor scores. Wc3 How To Make A Unit Do 1 Dmg Free
Consult this chart* for more information. A Positive Armor of 1 reduces damage by about 5.7%. A negative armor of 10 increases damage by 46.1%. A unit with 20 armor basically has 55% extra hitpoints -- 100 would become effectively 155.
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